NAME: Angus Drummond
'MECH TYPE: Mad Cat II
RANK: Unique   FRQ: 6
CLAN: Spirit Cats
FIG#:  91
FIG COST:  267
PRIMARY DAMAGE: Energy
PRIMARY RANGE: 0/14 - 2 Targets
SECONDARY DAMAGE: Ballistic
SECONDARY RANGE 5/12 2 Targets
ARC: 180
VENT: 2

  START 1 CLICK 2 CLICKS 3 CLICKS 4 CLICKS 5 CLICKS
PRIMARY DAMAGE 5 5 5 4 4 4
1ST DAMAGE ABILITY - - - - - - - - - - - - - - - - - - - - - - - -
SECONDARY DAMAGE 3 3 3 3 2 2
2ND DAMAGE ABILITY - - - - - - - - - - - - - - - - - - - - - - - -
SPEED 8 8 7 7 7 7
SPEED ABILITY JUMP JETS JUMP JETS JUMP JETS JUMP JETS JUMP JETS - - - -
ATTACK 10 9 9 8 8 8
ATTACK ABILITY - - - - - - - - - - - - - - - - - - - - - - - -
DEFENSE 23 23 22 22 21 21
DEFENSE ABILITY HEAVY
ARMOR
HEAVY
ARMOR
HEAVY
ARMOR
HEAVY
ARMOR
HEAVY
ARMOR
HEAVY
ARMOR
REPAIR        

  6 CLICKS 7 CLICKS 8 CLICKS 9 CLICKS 10 CLICKS 11 CLICKS
PRIMARY DAMAGE 4 3 3 3 3 2
1ST DAMAGE ABILITY - - - - - - - - - - - - - - - - - - - - - - - -
SECONDARY DAMAGE 2 1 1 0 0 0
2ND DAMAGE ABILITY - - - - - - - - - - - - - - - - - - - - - - - -
SPEED 6 6 6 6 5 5
SPEED ABILITY - - - - - - - - - - - - - - - - - - - - - - - -
ATTACK 7 7 7 6 6 5
ATTACK ABILITY - - - - - - - - - - - - - - - - - - - - - - - -
DEFENSE 21 20 20 20 20 19
DEFENSE ABILITY HEAVY
ARMOR
HEAVY
ARMOR
HEAVY
ARMOR
HEAVY
ARMOR
- - - - - - - -
REPAIR          

  12 CLICKS 13 CLICKS 14 CLICKS 15 CLICKS 16 CLICKS 17 CLICKS
PRIMARY DAMAGE 0 0 0 0 DEAD DEAD
1ST DAMAGE ABILITY - - - - - - - - - - - - - - - - DEAD DEAD
SECONDAY DAMAGE 0 0 0 0 DEAD DEAD
2ND DAMAGE ABILITY - - - - - - - - - - - - - - - - DEAD DEAD
SPEED 5 4 4 3 DEAD DEAD
SPEED ABILITY - - - - - - - - - - - - - - - - DEAD DEAD
ATTACK 5 5 4 4 DEAD DEAD
ATTACK ABILITY SALVAGE SALVAGE SALVAGE SALVAGE DEAD DEAD
DEFENSE 18 17 16 16 DEAD DEAD
DEFENSE ABILITY - - - - - - - - - - - - - - - - DEAD DEAD
REPAIR            

  START 1 CLICK 2 CLICKS 3 CLICKS 4 CLICKS 5 CLICKS
HEAT PRIMARY DAMAGE 0 0 0 0 -1 SHUTDOWN
HEAT PRIM DAMAGE ABILITY STARTING
POSITION
- - - - - - - - - - - - AVOID
HEAT SINK
OVERLOAD
SHUTDOWN
HEAT SECONDARY DAMAGE 0 0 -1 -1 -2 SHUTDOWN
HEAT 2NDARY DAMAGE ABILITY STARTING
POSITION
- - - - - - - - AVOID
AMMUNITION
EXPLOSION
AVOID
AMMUNITION
EXPLOSION:
CRITICAL
SHUTDOWN
HEAT SPEED 0 0 0 -1 -2 SHUTDOWN
HEAT SPEED ABILITY STARTING
POSITION
- - - - - - - - AVOID
SHUTDOWN
AVOID
SHUTDOWN
SHUTDOWN